Wednesday, February 25, 2009

Final Session - Evaluating a Presence in SL

The final session of the in-world, non-credit course, "Setting up an Educational Presence in SL" focused on evaluating your presence in SL. We looked at ways to assess the success of efforts in creating an educational presence in SL. This session was led by Maxito Ricardo (SL) Tom Peters (RL) who we quickly realized is an expert in evaluation and proximity sensor data collection.

The session began at the open air auditorium on Info Island (http://slurl.com/secondlife/Info%20Island/116/126/33) with a discussion on how to evaluate an institution's presence-building efforts in-world. Maxito started the discussion by explaining that many educational institutions, "are testing the waters to see if SL is another good way to pursue their overall mission...teaching, research service, etc.". Currently Maxito perceives institutions to be constructing spaces in SL. These virtual spaces are being used to hold events such as classes, lectures, symposia, social events and handle resources (create, collect, organize and distribute). He believes institutions hope their students (avatars) feel like they are part of the campus environment by trying to "recreate that campus feel." One of the benefits of the SL build space, Maxito explained, "it's much easier and cheaper in SL to build and reconfigure the built space to meet changing needs."

It was expressed that there is something about 3D virtual spaces that are very attractive to humans, however it takes collective efforts and time to understand new technologies. An interesting example of this was the development of the U of S interstate highway system. It was originally sold to officials as an instrument of national security. Troops needed to be able to move quickly in the event of a Soviet invasion. The interstate was not foreseen to assist in changing the entire urban landscape, creating a southwest population drift and changing the way people eat. With these types of unknown outcomes, Maxito believes, "one of the august responsibilities of any institution becoming active in SL is that they almost need to think about everything, from soup to nuts." Therefore when beginning to assess institutional presence-building in SL it is important to understand the focus of the effort. Is it to explore new ways of teaching and learning? Alternative ways to deliver distributed and distance education? Can it be used to attract prospective students or connect with alumni?

When it comes to assessment there are many things, in SL, that could be evaluated including buildings, grounds, teaching and learning tools, services, events, etc.. Maxito expressed, "I think that assessment here could be more important and useful than assessment in the real world." This is partly due to the fact that it is easier to make changes in SL but also, he believes, "the power to improve is much deeper in SL than in the real world." The ability to have decision-making power and implement change is a strong motivator for many individuals in SL. In RL there may be many factors (laws, bureaucracy, cost, etc.) that prevent an individual from being able to quickly implement desired change to their enviroment. Maxito believes this to be an advantage in SL, "Lots of people can move buildings on this island, for instance. Not many people have the decision-making power, technology, etc. in the real world to do that."

Three distinctions, Maxito mentioned, from real world assessment that may be useful in SL are provided by the 3-U's:
  1. Usability
  2. Use
  3. Usefulness
When we begin to look at the architecture in SL there are some wonderfully constructed objects. We see beautiful high-rise buidings, sky classrooms and underwater creations among other works of art. However, Maxito has used data, from proximity sensors, to research the use of space in SL and has generally found open air spaces and ground level floors of buildings receive the most traffic. Many of the unique spaces that are out of the way do not see much traffic. This may be something to consider when planning an SL build...if you want high traffic, build an open air space however, if you want private space where your group will not be interrupted, build it in an out of the way location.

Maxito identified further distinctions to be valid in SL between behaviour, attitudes and opinions. When evaluating behaviour we may look at where avatars go, what they do, what they touch and use. In evaluating attitudes and opinions we can begin to look into avatar's beliefs, what they are saying and how they may be feeling.

The group was presented with some evaluation methodologies currently being used in SL. Many of the methodologies used in RL to analyze and collect research data are currently being used in SL including surveys, focus groups and interviews.

Surveys in SL are a useful, convenient method to collect research data. However, as in RL, it is difficult to get individuals to complete surveys and in some instances the responses may be heavily weighted towards specific sub-groups . One of the benefits in creating surveys in SL is the creativity that can be designed into the survey. In a virtual world surveys can look much different than in RL. For example on Health InfoIsland, a survey was designed as a series of avatar-sized panels.

Focus groups and individual interviews can also be conducted in SL. Maxito believes these data collection methods work well because, "People tend to be very open and thoughtful here in SL."

A tool, in SL, that may be used to collect behvioural data on a parcel of land is a "proximity sensor." These tools allow 24/7 monitoring and analysis of raw traffic counts, avatar names, time spent in specific locations, objects touched, etc.. A couple of companies offering these products can be located at rabbitstats.com and www.mayarealities.com.

We teleported to Karuna, a grant funded island dedicated to AIDS awareness, to see some examples of proximity sensors. The sensors we saw were distributed around the island to assist in collecting data to evaluate their presence building efforts. Although the sensors are deployed around the island, the controls are placed in one location so the data can easily be harvested.

Proximity Sensor control cones (photo taken February 22/09)

The sensors used on Karuna Island are from Thomas Conover Products. Basic sensors are free of charge but ones more advanced can be purchased. Maxito explained that he finds these sensors easy to deploy, manage and harvest. Another aspect he found beneficial about these sensors is they can be set up so they don't cross parcel lines. If a sensor is placed near a location in a corner of a land parcel, it can be setup not to report on activity on the adjoining parcels. The reports produced for these specific sensors provided stats on number of avatars and how long they stayed on average.

Saturday, February 21, 2009

Session 2 - Setting Up Educational Presence

On February 8/09 I attended the second session of the workshop, Setting Up Educational Presence. The second session was led by Abbey Zenith.

The session began with a discussion in which one of the topics touched on prims. Abbey mentioned that prims may be what she described a "soft limit", where prim resources can be shared across parcels owned by the same group. This may be useful on the U of S property where parcels such as ECMM and Snellgrove Gallery can share the prim resources from the open area parcel.

We were then told how to check the prims on a parcel of land. This is done by right clicking an object > edit menu > general tab.

We learn't that prims on avatars do not count against the prims for a parcel of land...only the objects that are stationary count. Abbey mentioned that parcels do have avatar limits which are set for a sim...not a parcel. If you are on a parcel that shares space with other parcels on a sim, it is a good idea to let others know when you are planning a big event...anything over 15 people.

We then set out on a tour of ICT Library and the College of DuPage to see some examples of educational locations in SL.

The ICT Library, located on Info Island (
http://slurl.com/secondlife/Info%20Island/50/199/33/?title=Info%20Island), is a great place to get free educational tools, scripts and examples of class projects. During my visit, to ICT Library, I saw a couple items that may be integrated into the ECMM design. The first was a message board, which allows avatars to leave messages on a board. This could be very useful in a socializing area for communication and advertising purposes.

Message Board - ICT Library (photo taken February 8/09)

The second tool was a Holodeck Rooms created by Biscuit Carroll and Loki Clifton. The notecard information below clearly explains the details of the Holodeck Rooms. The benefit of this tool is the flexibility it provides to a parcel with limited space. We could use it on the ECMM parcel to have one region serve as a multi-purpose area that can be transformed into the desired scene as required.


TO USE THIS ROOM:
Go in, and then click on the vertical panel in the center of the room (white with green frame). This will give you a menu of possible rooms. Choose one!

From the brochure...
"The Holodeck allows you to store Second Life scenes and rez them from a menu whenever you want. The old scene is cleared and the new one appears. Scenes can include any prim objects including furniture, pose balls and particle generators. "

There are 3 types of holodecks by Carroll & Clifton:
  • L$0.00: A demo only [free] that has 5 scenes.
  • L$500: "Simple Holodeck." Allows you to add scenes created by others (good for 512 parcels).
  • L$9,000: "Production Holodeck." Allows you to make your own scenes and possiby earn commissions (allows scenes up to 134m x 134m to be built/rezzed). There is a reseller program available (IM Biscuit Carroll or Loki Clifton, or join the Holodeck support group).
Holodeck Rooms - ICT Library (photo taken February 8/09)

The second stop on our tour, of educational locations, was the College of DuPage (http://slurl.com/secondlife/Eduisland%203/194/69/23). Pipsqueak Fiddlesticks, a Librarian and Professor at the large community college in Illinois, was our host. One of the areas we visited is based on a literal interpretation of the poem "Tintern Abbey" by Wordsworth.

An overview of the immersive poem space is provided by teleporting up to a transparent platform. Avatars can walk around, as if they were walking on air, to view the area below.

Transparent platform - College of DuPage (photo taken February 8/09)

Information about the poem is provided through self-directed, discovery learning. As you walk around you come across interactive objects, when clicked provide activities and sound clips.

Interactive activity delivering object - College of DuPage (photo taken February 8/09)

One of the most interesting areas, from my perspective, was the "Read and Listen" station. When you sit down on one of the cushions your avatar receives a book to make you feel like you are relaxing and reading (it actually does provide a relaxing environment). When you click on the green apple you are provided with a download of an audio file and notecard of Wordsworth's "Tintern Abbey." When the audio file plays you listen to it and follow along on the note card.

Read and Listen station - College of DuPage (photo taken February 8/09)

Pipsqueak Fiddlesticks then took us to her sky classroom where she gathers with students. The sky classroom includes seating for avatars and separate screens that play slide presentations and videos.
Sky Classroom - College of DuPage (photo taken February 8/09)

During our visit to the College of DuPage we were introduced to an "Edu Rezzer." It operates much like a Holo Deck but appears to have some better functions. The Edu Rezzer is connected to an image database that allows you to create a variety of scenes. It requires very low prims...we were told it uses approximately 100 prims. When you walk away from the Edu Rezzer it de-rezzes and when you come back it remembers your last setting and re-rezzes. This would be very useful on a parcel with few prims available.

Edu Rezzer (open area scene) - College of DuPage (photo taken February 8/09)

Edu Rezzer (sitting area scene) - College of DuPage (photo taken February 8/09)

Pipsqueak Fiddlesticks designed and created the College of DuPage sim with one other person. Developing the space took two people approximately 80 hours. When asked about designing and planning...Pipsqueak believes that they planned too much, "we found that not planning much is better."

Sunday, February 1, 2009

Participating in "Setting Up an Educational Presence in SL" Course

Open air auditorium - Info Island (photo taken February 1/09)

I have enrolled and attended my first session of an in-world course titled, "Setting Up an Educational Presence in Second Life." This course is presented by the Illinois Alliance Library System and Graduate School of Library and Information Science (GSLIS).

The non-credit course consists of four sessions offered on Sundays, February 1, 8, 15 and 22 from 6:00 - 8:00 P.M. (4:00 - 6:00 P.M. SL time). The course is to cover objectives such as planning, needs assessment, goals, expectations, buying and renting land, where to find help, prefab vs. building, challenges, positives, teaching tools in SL such as Power point, class management, groups permissions, communication, and evaluating your presence once you have it set up. I haven't evaluated my presence in real life, let alone a second life. :-)

Instructors for this course are Lori Bell (Lorelei Junot-SL), Rhonda Trueman (Abbey Zenith-SL) and Tom Peters (Maxito Ricardo-SL). Each week is organized to cover the following:
  • Week One - Planning a presence in Second Life
  • Week Two - Setting up a presence in Second Life
  • Week Three - Managing a presence in Second Life
  • Week Four - Evaluating a presence in Second Life
When I first saw this course being offered, I was amused at the title, "Setting Up an Educational Presence in Second Life." Mainly because of the resemblance to the title of this blog, "Path to Developing a Presence in Second Life." Maybe there are some royalties here? :-)

For the first week session we gathered at the open air auditorium on Info Island
http://slurl.com/secondlife/Info%20Island/116/126/33. Lori Bell ((Lorelei Junot-SL), who is the Director of Innovation for the Alliance Library System, led the first class session on planning a presence in Second Life.

The first session went very smoothly, voice (along with some text) was used for communication and worked quite flawless. Lori began the session with a short discussion on virtual worlds, identifying alternatives to SL. Resources including the Second Life Education Wiki (http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki) and Second Life Educators (SLED) listserv (https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators) were identified as useful locations for information on SL.

We toured three locations in SL including Bradley University, Land of Lincoln and Bradburyville to view and learn about the design and setup of their space. At Bradley University we met Puglet Dancer, who teaches Second Life 101 and 201 and is the Director of the Library. The SIM is ran by a team of 1 IT/computer person, 4 Librarians and 1 student. Bradley University was created in 2006 through a grant to explore the possibilities of virtual worlds. Skyboxes, including viewers, are available to students that consist of 150 prims for them to develop building skills. The SIM is designed based on the campus colleges. Each college is represented by a kiosk including information on each college at the university. An interesting build on the campus is a Shinto Shrine. This shrine is used for religious studies and allows individuals to experience the shrine without seeing it in real life. The student centre includes games such as pool, air hockey and monopoly. Live concerts are held at the student centre with a dance floor on the rooftop. Puglet Dancer describes the learning curve of SL to be a huge obstacle in getting participation from faculty and staff. She also expressed that administration is concerned about people sitting in on classes without paying fees.

Land of Lincoln, the second location of our tour, is designed based on the topic of Abraham Lincoln. At this SIM we met Daisyblue Hefferman who is a Reference Librarian. The SIM or land was donated but the rest of the work was completed by volunteers. Some of the exhibits on the SIM include a plantation, slave quarters, army quarters, slavery interactive web tours, web-based resources and welcome centre including free outfits, events information and abiltiy to join the events group. Daisyblue Hefferman identified that preplanning a build is important and should include goals and objectives of the space.

The third location we visited was Bradburyville, a SIM designed and built based on books. This is a project funded by an arts grant and constructed by a team of four, working on individual builds. The build we looked at was a virtual reality book based on Fahrenheit 451 by Ray Bradbury. This was an interactive book that you walked into to experience the events of the story.

Virtual Reality Book - Bradburyville (photo taken February 1/09)

Next week we will be looking at setting up a presence in SL.